Center For Visualization & Virtual Environments
Our research in immersive environments and three-dimensional visualization emphasizes the importance of a self-monitoring, self-configuring, and loosely configured set of rendering elements. A rendering element is composed of a digital projector, a camera, a network card and a graphics accelerator. Given several of these components, we are developing methods that allow them to detect their relative positions within a display environment (calibration), to determine an appropriate scheme for cooperative rendering of a single visual display (distributed rendering), and techniques to continuously monitor the display environment for transient artifacts (such as shadows) or miscalibration due to motion in the underlying devices.